Friday, August 1, 2008

RPGs

Today, I had a realization that helped me make more sense of those old Nintendo RPGs like Dragon Warrior. The hotels in those games and even still some newer ones would ask you if you wanted to "Rest" or "Stay." When you said Rest, you would designate an amount of time you wanted to stay. If you said Stay, it would be an overnight stay. I think I remember a game where Rest did basically nothing but kill time. You wouldn't regain any life or anything, it would simply be later. I actually think this may have been one of the newer Zelda games.

So if you have read my previous posts, you might see that I have already posted about hotels here in Japan where the same options are available. The "Love" hotels are the main example, but also I've heard of places on Mt. Fuji where you can pay to rest inside, or pay to sleep there. I'll hopefully know more about those later this month after I climb Mt. Fuji.

2 comments:

ronocdh said...

Man, fuck those hotels. I always had to find a lodge or some shit when my mages got exhausted because they only had so many spells memorized and they needed to sleep to be able to cast again. Like that makes any fucking sense. I mean, they can throw fireballs, but they still need to nap? That's bullshit.

I would always roll the dice and tell my party to sleep on the floor of the dungeon and an hour later we'd get woken up by Rage Spiders and Anal Rape Vampires and I'd be all like "En pee, just cast some Magic Missile on that shit," but then my mages was all, "I'm tired man, I ain't casting shit" to which I would always reply "AW FUCK."

Casters aren't worth shit man, you wanna get anything done you get yourself a Paladin, and preferably a Cavalier at that IMO. Back that up with a Berserker and shit is off the HOOK.

Jim said...

I don't really follow what the hell you just said.